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Showing posts from December, 2016

Maya is the name of my dog

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As I stated in previous posts, I'm frustrated by Maya. I know it's a great software and all, but I don't seem to get it quite as much as I want to. When we started, it was fun. We animated a bouncing ball, then another bouncing ball (in three dimensions!) and then a little fox wiggling is tail. I did all of this with great pain and suffering, but right now I have none of this for one simple reason, the pc where i as working broke down the day after I was done with the fox and all my data went missing. Hence, I can't show you bouncing balls for once. I'm sorry about that, I'll certainly recover those and post them later. For now, you have to settle with what I have, which is... let's say special. When I succeed, I enjoy a lot working with Maya. But reaching that is like playing though Dark Souls with one hand. So, the first exercise after the wiggly tail was a walk. We had this Mike Wazowski-looking guy named Monty to animate. It took me a wh...

Moving but motionless

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Welcome back to another episode of... this! Yes, stop-motion once again. I promised you puppets, and that's what you're going to get. Disclaimer: the animation in this post will get worse and worse until it ends. We started with a very simple task, make a character bending, touching its (his?) toes and stretching back up again. It was super fun! To be honest (Ann don't kill me) I didn't plan much. I did it straight away, and I think it might be my best stop-motion piece. Then we worked on a character throwing an imaginary ball. It was mentally painful. I couldn't get the timing or the positions right. I can't count how many times I tried, I ended up with these two. When we began animating walks, I had already lost all hope of success in stop-motion. My first try was horrifying, my second one (the one in the video below) slightly better and worked, even though it's far from perfect. The second walk exercise we did was a ch...

A trip to the second dimension

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Let's talk about 2d animation, shall we? It all began with -drum rolls- a bouncing ball. Not much to say about that, it was my very first approach with TVPaint, and I loved it. Unlike Maya, it was actually fun and easy to learn; there's not much more to say about that. These are my first attempts at animating something with TVP: After this, we had to make something completely different. A jumping box. A man that's also a box and it had to jump from one place to another. I've always been pretty terrible perspective-wise, so I struggled a bit doing this at the beginning. After a couple of tries (which you'll never see!) I did this. It's not too bad, I still think it works quite well: Then we attempted a head turning. This one was a bit tricky, but I think I managed pretty well (I also edited it a thousand times but yeah-): And a walk cycle, that was incredibly fun: After this, we worked on something I believe ...