Maya is the name of my dog
As I stated in previous posts, I'm frustrated by Maya. I know it's a great software and all, but I don't seem to get it quite as much as I want to.
When we started, it was fun. We animated a bouncing ball, then another bouncing ball (in three dimensions!) and then a little fox wiggling is tail. I did all of this with great pain and suffering, but right now I have none of this for one simple reason, the pc where i as working broke down the day after I was done with the fox and all my data went missing.
Hence, I can't show you bouncing balls for once. I'm sorry about that, I'll certainly recover those and post them later.
For now, you have to settle with what I have, which is... let's say special.
When I succeed, I enjoy a lot working with Maya. But reaching that is like playing though Dark Souls with one hand.
So, the first exercise after the wiggly tail was a walk. We had this Mike Wazowski-looking guy named Monty to animate.
It took me a while to make it work, but at the end I did it. The part off screen is where I messed it up, so don't worry about it. Actually, forget I ever said that.
Then we played around with Mery. She is a great model with loads of stuff to move around -even her face!-.
We did some keyposes, and it might have been the funniest thing ever. I think I did pretty well with them, as long as it doesn't have to be moved around!
And then we worked with constraints. Thanks to Matt (I owe you a flower) I figured it out, even if it was very late.
So I did this, and played around with some more rigs just to better understand the software.
And that's it for today. I'll talk about storyboards and some other stuff next time.
Thank you, see you soon.
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