Moving but motionless
Welcome back to another episode of... this!
Yes, stop-motion once again. I promised you puppets, and that's what you're going to get.
Disclaimer: the animation in this post will get worse and worse until it ends.
We started with a very simple task, make a character bending, touching its (his?) toes and stretching back up again. It was super fun!
To be honest (Ann don't kill me) I didn't plan much. I did it straight away, and I think it might be my best stop-motion piece.
Then we worked on a character throwing an imaginary ball. It was mentally painful.
I couldn't get the timing or the positions right. I can't count how many times I tried, I ended up with these two.
When we began animating walks, I had already lost all hope of success in stop-motion. My first try was horrifying, my second one (the one in the video below) slightly better and worked, even though it's far from perfect.
The second walk exercise we did was a character walk, we had to animate a walk that said something about the character. I tried a bit too hard with this -and you'll see why-, and ended up with something that's not very good.
That's all. Stop-motion is not really my thing, I don't think I have the patience it takes to be good at it, and the fact that I can't change frame after everything's done makes me super nervous.
Also, puppets are creepy. Most of them.
Next time we'll talk about 3D. I'm genuinly afraid of that.
Thank you, see you soon.
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