Tangled up in pre-production
At the end of last year, I decided to specialize in design and pre-production.
We did some writing / story workshops and we then had to pitch our story. After that, some stories got chosen to be developed, with storyboards, a script, artworks and concept designs to then make a production bible of a never-to-be-actually-animated project.
The idea I pitched is about a skeleton that drives a train to hell and a hitchhiking goat that doesn't know where it's going. It's comedy gold, believe me.
I forgot to mention, my project has to be inspired by George Grosz' work. Which is, as you might be able to tell, a pain in every aspect.
So here's a painting I did for this project:
Unfortunately, I lost my usb drive. So I'll post more work about this project later on.
We did some writing / story workshops and we then had to pitch our story. After that, some stories got chosen to be developed, with storyboards, a script, artworks and concept designs to then make a production bible of a never-to-be-actually-animated project.
The idea I pitched is about a skeleton that drives a train to hell and a hitchhiking goat that doesn't know where it's going. It's comedy gold, believe me.
I forgot to mention, my project has to be inspired by George Grosz' work. Which is, as you might be able to tell, a pain in every aspect.
So here's a painting I did for this project:
And here's the finished test shot I did with my coursemate:
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