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Showing posts from April, 2017

3D Animation but without the animation

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Surprisingly, the project I enjoyed the most was the 3D one. We had to build a wild west enviroment with buildings and everything. The modeling was the most relaxing part and, even though texturing and UV unwrapping was a bit long and tedious, I'm happy with the result. The texturing process also gave me time to listen to a long list of good albums that I wanted to listen to. Here's the finished work. There is also a velociraptor with a hat hidden somewhere in my scene. It says "henlo Georg" on the side. I textured it with a poorly adapted picture of a horse. His name is Glen.

A title for the title sequence project

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We had one job: make a title sequence for an imaginary film. We were a group of five people and everything went wrong. I'm not going to bother anyone with the whole story of how it went downhill, but I'll just explain the project, our idea, and what I'm proud of. We had a long brief and a lot of different made up films to choose from. We could have chosen a sci-fi one, one about the dada movement, one about fashion magazines. Me and my group decided to work on a historical biopic on female aviators. The idea was really simple: we were going to show a little girl's room. We wanted to show how even a little girl during present days can be inspired by the great women who made history. As simple as that. Unfortunately, we don't have a finished project, but here's some beautifully lined backgrounds by my friend Jamie ( http://themarmaladeking.blogspot.co.uk/ ) that I coloured.

This post doesn't contain still pictures

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It's been a while, I know. I scheduled a blog post to be published by the 2nd of January but it never did due to acute procrastination. I'm not going to post that anymore, even though I think it was a pretty good one about me coming back to Cornwall after the winter break -I might use it next year!-. Anyway, this is an overview of all my 2d work over this second term that I've worked on with our new teacher, Nick. As we started, we got assigned a skip cycle to animate to wam up our lazy animation brains. It was painful for me, it took me so much to figure out how to properly make it work that I never even properly finished the human figure I was working on. So I turned it into a robot cricket with uncanny human thighs. It's not centered on the screen and that triggers my low-key ocd quite a lot. The second thing we worked on was a walk cycle from the front. It was a bit tricky, but I quite enjoyed working on it and it's probably the better lo...